<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel>
        <link xmlns="http://www.w3.org/2005/Atom" rel="hub" href="https://overblog.superfeedr.com"/>
        <link xmlns="http://www.w3.org/2005/Atom" rel="self" href="https://wangqian.over-blog.com/rss" type="application/rss+xml"/>
        <title><![CDATA[wangqian.over-blog.com]]></title>
        <link>https://wangqian.over-blog.com/</link>
        <generator>Overblog - https://www.over-blog.com</generator>
        <description><![CDATA[]]></description>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-Racial Traits]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-racial-traits-49568767.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-racial-traits-49568767.html</guid>
    <pubDate>Fri, 28 May 2010 22:13:00 +0200</pubDate>
    <description><![CDATA[At levels 18, 26, 34, and 44, you are given the opportunity to pick one racial trait out of the pool available to your race. Be aware that those which are described as augmentations placed upon you are temporary spell effects which you can cast on yourself... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-Starting Stats]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-starting-stats-49568699.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-starting-stats-49568699.html</guid>
    <pubDate>Thu, 27 May 2010 22:12:00 +0200</pubDate>
    <description><![CDATA[Listed here are the important starting stats of each race. I have included strength, agility, and stamina for comparison. Based on my own feelings about the importance of these three stats, the Ogre and Troll are my ideal races for a scout! If you want... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-Level Traits]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-level-traits-49569035.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-level-traits-49569035.html</guid>
    <pubDate>Fri, 30 Apr 2010 22:18:00 +0200</pubDate>
    <description><![CDATA[At several points throughout your career you’ll be given opportunities to choose stat, resist, and other bonuses. These are level traits. You will receive the following options. Level Option 8 stat increase 14 resist increase 22 power or health % increase... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-Enemy Strikes]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-enemy-strikes-49568928.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-enemy-strikes-49568928.html</guid>
    <pubDate>Thu, 29 Apr 2010 22:16:00 +0200</pubDate>
    <description><![CDATA[At levels 12, 16, 24, 32, and 38 you will receive additional training options called Enemy Strikes. These give you an extra melee attack which you can use against certain creature types. Level Choices 12 Orc, Gnoll 16 Skeleton, Zombie, Ghost 24 Giant,... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-Racial Traits]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-racial-traits-49568780.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-racial-traits-49568780.html</guid>
    <pubDate>Wed, 28 Apr 2010 22:13:00 +0200</pubDate>
    <description><![CDATA[At levels 18, 26, 34, and 44, you are given the opportunity to pick one racial trait out of the pool available to your race. Be aware that those which are described as augmentations placed upon you are temporary spell effects which you can cast on yourself... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-Character Creation and Customization]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-character-creation-and-customization-49568593.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-character-creation-and-customization-49568593.html</guid>
    <pubDate>Mon, 26 Apr 2010 22:10:00 +0200</pubDate>
    <description><![CDATA[When creating your character you are able to customize its appearance fairly heavily. This will not affect you in any way except in that each race starts with different stats. These stats won’t affect your character significantly when you are level 50... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-Important Stats for Rangers]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-important-stats-for-rangers-49568464.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-important-stats-for-rangers-49568464.html</guid>
    <pubDate>Sun, 25 Apr 2010 22:07:00 +0200</pubDate>
    <description><![CDATA[As a ranger your primary stat is strength. It affects damage from both your combat abilities and your auto-attack damage. Your secondary stat is agility. This affects your power pool, avoidance, and to-hit chance (for auto-attack only). Opinion varies... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-The Role of the Ranger]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-the-role-of-the-ranger-49568352.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-the-role-of-the-ranger-49568352.html</guid>
    <pubDate>Sat, 24 Apr 2010 22:05:00 +0200</pubDate>
    <description><![CDATA[As a ranger your main role in a group or raid is DPS, DPS, and more DPS. This means you must make increasing your DPS the main focus when choosing new equipment and spell upgrades. Upgrading spells and weapons should always be your number one priority.... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-The Scouts]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-the-scouts-49106018.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-the-scouts-49106018.html</guid>
    <pubDate>Fri, 23 Apr 2010 00:42:00 +0200</pubDate>
    <description><![CDATA[The different types of Scout class are very different but do share a few similarities. The bards are high-utility, low-DPS scouts, with a wide array of buffs and abilities that make them shine in groups and raids. The rogues are a medium-utility, medium-DPS... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-Introduction – Why Play a Ranger?]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-introduction-why-play-a-ranger-49106005.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-introduction-why-play-a-ranger-49106005.html</guid>
    <pubDate>Fri, 23 Apr 2010 00:41:00 +0200</pubDate>
    <description><![CDATA[Rangers, along with their evil counterparts, the assassins, are the most damaging of the melee DPS classes. Rangers are distinctly different in that they have the most range attacks of any of the melee classes (including assassins), several of which are... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-General Information]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-general-information-49105991.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-general-information-49105991.html</guid>
    <pubDate>Thu, 22 Apr 2010 00:40:00 +0200</pubDate>
    <description><![CDATA[Welcome to the EverQuest 2 Ranger Guide! This guide assumes that you are a new player with no prior experience of the game. If you are a seasoned player there will be a few details you will already be aware of towards the beginning of the guide – but... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[EverQuest 2 Ranger Guide-The Role of the Ranger]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-everquest-2-ranger-guide-the-role-of-the-ranger-49105964.html]]></link>
    <guid>https://wangqian.over-blog.com/article-everquest-2-ranger-guide-the-role-of-the-ranger-49105964.html</guid>
    <pubDate>Wed, 21 Apr 2010 00:38:00 +0200</pubDate>
    <description><![CDATA[As a ranger your main role in a group or raid is DPS, DPS, and more DPS. This means you must make increasing your DPS the main focus when choosing new equipment and spell upgrades. Upgrading spells and weapons should always be your number one priority.... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Equipment]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-equipment-48953756.html]]></link>
    <guid>https://wangqian.over-blog.com/article-equipment-48953756.html</guid>
    <pubDate>Tue, 20 Apr 2010 14:30:00 +0200</pubDate>
    <description><![CDATA[There are some items that can make fearkiting a lot easier. Singing Steel Greaves: They are the most useful item when you fearkite a lot, since they have a clickable fear effect. With some training you can play snare, a selfbuff and a dot at the same... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Songs]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-songs-48953706.html]]></link>
    <guid>https://wangqian.over-blog.com/article-songs-48953706.html</guid>
    <pubDate>Mon, 19 Apr 2010 14:29:00 +0200</pubDate>
    <description><![CDATA[The songs always depend on your level. Theoretically a bard can use fearkiting strategies from level 26 on. Then you got the first slow (lvl23) and fear song (lvl26). Selo's Consonant Chain (Snare/Slow): This song is especially suitable to pull mobs.... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Fear kiting]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-fear-kiting-48953659.html]]></link>
    <guid>https://wangqian.over-blog.com/article-fear-kiting-48953659.html</guid>
    <pubDate>Sun, 18 Apr 2010 14:28:00 +0200</pubDate>
    <description><![CDATA[As the Armor Class of most bards is not that high and due to the lack of a HP bonus, they usually can’t defeat opponents in direct combat. In case you choose to do so, you have a downtime after each mob, while waiting for your hitpoints to recover. The... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Deathfist Slashed Belts]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-deathfist-slashed-belts-48953593.html]]></link>
    <guid>https://wangqian.over-blog.com/article-deathfist-slashed-belts-48953593.html</guid>
    <pubDate>Sat, 17 Apr 2010 14:27:00 +0200</pubDate>
    <description><![CDATA[Level: 8+ Zone: Freeport Locations: Orcs in EC und WC Captain Harzran on the balcony of the military building Cain Darkmoor in the dining room of the Warrior guild In this quest you also have to - guess what? Right - kill tons of orcs. They are located... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Orc Belts]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-orc-belts-48953555.html]]></link>
    <guid>https://wangqian.over-blog.com/article-orc-belts-48953555.html</guid>
    <pubDate>Fri, 16 Apr 2010 14:27:00 +0200</pubDate>
    <description><![CDATA[Level: 5+ Zone: Kaladim South Locations: Orcs in Gfay (+1770/-110), Crushbone Canloe Nusbeck in the Warrior Guild. This quest has the advantage that real hordes of orcs do exist. Go to Greater Faydark or Crushbone and kill them in masses and take the... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Bard Report]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-bard-report-48953494.html]]></link>
    <guid>https://wangqian.over-blog.com/article-bard-report-48953494.html</guid>
    <pubDate>Thu, 15 Apr 2010 14:25:00 +0200</pubDate>
    <description><![CDATA[Level: 1+ Zone: South Quenos Locations: Jusean Evansque (+500/-100) Behroe (125/-125) This quest is very good for the first levels because you can repeat it as often as you want and you won´t have to fight. The way you have to go to deliver the message... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Maximize your vitality]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-maximize-your-vitality-48641337.html]]></link>
    <guid>https://wangqian.over-blog.com/article-maximize-your-vitality-48641337.html</guid>
    <pubDate>Thu, 15 Apr 2010 01:36:00 +0200</pubDate>
    <description><![CDATA[As you’re probably already aware, if you have any vitality, experience gained will be doubled. As a rule of thumb, you never want to be at 100% or 0% vitality. At 100% vitality, you are just wasting the 2x bonus exps and at 0%, you aren’t gaining any... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Higher Tiers, Higher Profit (i.e. best ways to gain exps)]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-higher-tiers-higher-profit-i-e-best-ways-to-gain-exps-48641307.html]]></link>
    <guid>https://wangqian.over-blog.com/article-higher-tiers-higher-profit-i-e-best-ways-to-gain-exps-48641307.html</guid>
    <pubDate>Thu, 15 Apr 2010 01:34:00 +0200</pubDate>
    <description><![CDATA[As with adventurer levels, tier-6 artisans will make the most revenue and profit. For example, Tier-6 armorers, weaponsmiths, and jewelers can easily make a few pp a day selling rare crafted items. As a result, one of your primary goals will be to level... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Craft the most difficult end-item or sub-combine]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-craft-the-most-difficult-end-item-or-sub-combine-48641317.html]]></link>
    <guid>https://wangqian.over-blog.com/article-craft-the-most-difficult-end-item-or-sub-combine-48641317.html</guid>
    <pubDate>Tue, 13 Apr 2010 01:35:00 +0200</pubDate>
    <description><![CDATA[Once you’ve exhausted all your discovery exps, you want to solely focus on your highlevel combines or sub-combines since these should always give you the best exps. Now, you don’t always have to make end-item combines for the best experience and sometimes... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Make everything for discovery exps]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-make-everything-for-discovery-exps-48641312.html]]></link>
    <guid>https://wangqian.over-blog.com/article-make-everything-for-discovery-exps-48641312.html</guid>
    <pubDate>Mon, 12 Apr 2010 01:35:00 +0200</pubDate>
    <description><![CDATA[When you initially create a new item, you will get bonus exps and this experience just doesn’t apply to your “core” items, but also any items from the secondary sub-combine books that you are capable of making (e.g. apothecary, geocraft, etc.). As you... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Normal end-items]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-normal-end-items-48641297.html]]></link>
    <guid>https://wangqian.over-blog.com/article-normal-end-items-48641297.html</guid>
    <pubDate>Sun, 11 Apr 2010 01:34:00 +0200</pubDate>
    <description><![CDATA[Normal end-items are any items requiring a normal harvested raw (e.g. carbonite, teak, ashen, etc.) to create. Examples include app-4 spells, fulginate weapons/armor, teak strongboxes, foods/drinks, etc. These items generally tend to generate the lowest... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[The Artisan]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-the-artisan-48641289.html]]></link>
    <guid>https://wangqian.over-blog.com/article-the-artisan-48641289.html</guid>
    <pubDate>Sat, 10 Apr 2010 01:33:00 +0200</pubDate>
    <description><![CDATA[Quite possibly, the Artisan class is the best career for making the most efficient and consistent cash flow in EQ2 and you do not need to worry about the typical adventuring activities of hunting, grouping, chest drops, questing, etc. An artisan’s main... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Dynamic Adventurer Camps (outside zones)]]></title>
    <link><![CDATA[https://wangqian.over-blog.com/article-dynamic-adventurer-camps-outside-zones-48641284.html]]></link>
    <guid>https://wangqian.over-blog.com/article-dynamic-adventurer-camps-outside-zones-48641284.html</guid>
    <pubDate>Fri, 09 Apr 2010 01:33:00 +0200</pubDate>
    <description><![CDATA[Dynamic Adventurer Camps (DACs) can be found in most (if not all) outside zones and are identified by DAC markers. Markers will have some creative name and graphic (e.g. gnoll tents, foci poles, orc siege towers, etc) and will have 4-sets of grouped mobs... ]]></description>
        <dc:creator><![CDATA[al]]></dc:creator>
    </item>
            </channel>
</rss>

