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EverQuest 2 Ranger Guide-Introduction – Why Play a Ranger?
Rangers, along with their evil counterparts, the assassins, are the most damaging of the melee DPS classes. Rangers are distinctly different in that they have the most range attacks of any of the melee classes (including assassins), several of which are...
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Bard Report
Level: 1+ Zone: South Quenos Locations: Jusean Evansque (+500/-100) Behroe (125/-125) This quest is very good for the first levels because you can repeat it as often as you want and you won´t have to fight. The way you have to go to deliver the message...
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Dynamic Adventurer Camps (outside zones)
Dynamic Adventurer Camps (DACs) can be found in most (if not all) outside zones and are identified by DAC markers. Markers will have some creative name and graphic (e.g. gnoll tents, foci poles, orc siege towers, etc) and will have 4-sets of grouped mobs...
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Orc Belts
Level: 5+ Zone: Kaladim South Locations: Orcs in Gfay (+1770/-110), Crushbone Canloe Nusbeck in the Warrior Guild. This quest has the advantage that real hordes of orcs do exist. Go to Greater Faydark or Crushbone and kill them in masses and take the...
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Heritage Quest: An Ancient Desert Power
The Scepter of Rahotep is actually not very good but maybe you would want to complete the quest and sell for some nice cash. The quest is triggered by a body drop from either Desert Lunatics or Madmen in SS or PF. Find a Desert Expert in Maj'Dul (The...
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Heritage Quest: Saving Soles (Golden Efreet Boots)
These boots have a great permanent power regeneration of 20-points per tick and is extremely useful in group hunting. This quest is given by Charly Ashlash in Lavastorm neat -323, -130, +355. Kill 50 crawlers: On shore, near docks. Kill 50 drakes: Near...
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Farming “?” in dungeons
Unlike “?” nodes that are found outside, the “?” in dungeons can spawn periodically at certain spots. Almost all dungeons I have adventured had a handful of these “special” spots and the spawn times were roughly a few minutes (i.e. at least 5-minutes)....
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Normal Loot Drops (and Soloing)
Although grouping is more efficient in generating money from mob loot drops (i.e. groups hunt group and named mobs while soloers hunt normal mobs), you can still generate substantial loot soloing because you don’t have to share/lotto any of your loot....
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Normal end-items
Normal end-items are any items requiring a normal harvested raw (e.g. carbonite, teak, ashen, etc.) to create. Examples include app-4 spells, fulginate weapons/armor, teak strongboxes, foods/drinks, etc. These items generally tend to generate the lowest...
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EverQuest 2 Ranger Guide-The Role of the Ranger
As a ranger your main role in a group or raid is DPS, DPS, and more DPS. This means you must make increasing your DPS the main focus when choosing new equipment and spell upgrades. Upgrading spells and weapons should always be your number one priority....
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Broker boards
Broker boards (or Bulletin Boards) can be bought from various merchants in your home town. These boards can then be placed in your room and gives you the ability to sell any item in your inventory to anyone else that has access to a broker board. Main...
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EverQuest 2 Ranger Guide-Racial Traits
At levels 18, 26, 34, and 44, you are given the opportunity to pick one racial trait out of the pool available to your race. Be aware that those which are described as augmentations placed upon you are temporary spell effects which you can cast on yourself...